Pool lane sprint
SharkOfficial art for this course shows lane ropes, a pool surface and the runner on a small scooter while a shark closes in behind.
Race for Eggs races are the only repeatable source of eggs, so the course is where everything starts. This page maps every Race for Eggs races course we could verify, the rival animal attached to it, and the speed rules that decide whether a run pays out. Inputs checked October 31, 2026.
Every run starts on the training side of the map. Speed is the stat that decides whether you can finish a race at all, so it is the first thing to raise.
The listing states it plainly: win races to earn eggs. Placement is what pays, which is why the fastest runner in a lobby sets the pace.
Official art shows the runner holding an animal-shaped egg while that same animal chases them down the course. The egg is only yours once the run is finished.
Hatched pets are placed to earn cash while you keep racing. Cash funds the speed and shop upgrades that unlock faster runs.
Better eggs come from races you can win comfortably, so the loop is speed, placement, pets, cash, more speed.

Each course is paired with a rival animal, and the egg you carry takes that animal’s shape. These themes come from the official store art for the experience.
Official art for this course shows lane ropes, a pool surface and the runner on a small scooter while a shark closes in behind.
The clearest look at the basic layout: start banners, lane markings, and a chase that starts the moment the egg is picked up.
Corner-heavy compared with the checkered track, so a run that is won on raw speed still needs a clean line.
Tight, enclosed space where the chase stays close; there is very little room to break away once the rival is on you.
The heaviest-looking rival in the official art, and the course where the egg weight penalty is most noticeable.
Shown with the runner carrying an egg past a castle while a red dragon breathes fire over the wall, so the route runs toward a fixed landmark.



Course names on this page are our labels for the themes visible in the official store art. Check the in-game course list for the exact names used by the developer.
Beyond the repeatable courses, each world ends in a single boss race. Winning it in first place is what drops that world's boss egg and opens the portal to the next world.
1st place reward: T-Rex Egg
1st place reward: Sphinx Egg
1st place reward: Mammoth Egg
1st place reward: Volt Egg
Community coverage does not agree on where the run of worlds currently ends: one guide names the Mamoth in Ice Kingdom as the last boss, whose Mamut Egg hatches into an Elephant, while a second guide from the same site adds a Deep Sea world ending in the Megalodon and lists everything past it as Coming Soon. The official badge list is the one place the developer names the champions itself, and it currently holds three champion badges — T-Rex, SPHINX and MAMOTH — which is why the third world is the last one we can confirm from official data. A fourth world without a champion badge is still possible, since badges are created by hand and a newer world may not have one yet. The in-game world selector is the only current answer.
The speed a boss needs to beat moves with your rebirth multiplier and any speed gamepass you own rather than sitting at one fixed number, so this page deliberately does not publish a speed threshold table. Track your own numbers with the speed planner, and check what each egg turns into on the pets and eggs index.
Every world resets the field. You are not running against one rival but against a ladder of them, and the further up that ladder you finish, the better the egg the run pays out.
chicken, frog, bat, tiger, T-Rex
Snail, Capybara, Ostrich, Snake, Sphinx
Hamster, Polar Bear, Seal, Gorilla, Mammoth
the Megalodon closes the world out
Reading the ladder as a ladder changes how you spend a session. Beating the first rival in a fresh world is worth less than beating the last rival in the world below it, because each rung you clear is what raises the egg tier the run pays out — so a world you can only half-clear is a training signal, not a place to farm.
The rival order below comes from a single community guide and moves with the weekly updates, so read the line-up shown on the track itself rather than treating this as a fixed list.
The official Roblox badge list for this universe holds four badges: one entry badge that every player receives on joining, and three boss badges whose names are the only place the developer names each zone champion in its own words. Comparing how many players hold each badge is the clearest published picture of how far a typical Race for Eggs races run actually gets.
Earn rate: 9,439,500 awarded
83,653 earned in the past 24 hours
Earn rate: 3,019,848 awarded — 32.0% of entry badges
33,212 earned in the past 24 hours
Earn rate: 1,086,784 awarded — 11.5% of entry badges
16,215 earned in the past 24 hours
Earn rate: 86,845 awarded — 0.92% of entry badges
2,771 earned in the past 24 hours
The drop between badges is the useful part: roughly three in ten players who get past the welcome screen go on to beat the first champion, about a third of those reach the second, and only around one in 109 of every entrant reaches the third. The past-day counts move in the same shape — tens of thousands still clear the first champion every day, while around two thousand eight hundred a day clear the third. If you are stuck, you are stuck at the same place most Race for Eggs races players stop.
Badge names and award counts were read from the Roblox badge detail endpoint for this universe on 2026-10-31, one badge at a time, which is the reading that has stayed stable across rounds; the list endpoint returned its own counts on this reading but we still publish the detail numbers. We lead with the raw award counts because they only ever go up, then restate each boss as a share of the 9,439,500 players holding the Welcome! badge, so the figure shows the share of players who reached that boss rather than a share of all visits. Roblox occasionally recomputes its own percentages against a different denominator, which is why a published percentage can dip between readings even though nobody lost a badge. The past-day line under each badge is Roblox's own count of how many players earned it in the previous 24 hours, which is the only public figure that shows how fast the ladder is still moving.
Measure your own limit instead of copying a number: pick the course you keep losing, train for a fixed period, then retry it. If the run becomes winnable, that is your current speed tier — move up.
Weekly changes are tracked on the update schedule page, and new rewards usually arrive with a code in the official Discord— the dated list of what is still claimable is on the codes page.
The order below keeps you from spending a session on races you cannot finish, which is the most common way early progress stalls.
Race for Eggs races pay on placement, not on participation. A run that ends with the rival catching you returns nothing at all, which means an ambitious course is worth less than a plain one you can clear every time. Read the race list below with that in mind: the useful question is not which course looks best, but which Race for Eggs races course your current speed can win while you are carrying the egg.
Practically, that turns each course into a gate rather than a challenge. Below the gate you lose the chase and waste the attempt; above it you farm eggs on repeat and every win feeds the next pet. Training is therefore not preparation for the race — training is the race, and the Race for Eggs races on this page are simply where you cash that training in.
You need enough trained speed to stay ahead while carrying an egg. Placement is what counts, because egg rewards are tied to winning rather than simply finishing, and carrying an egg slows you below your free-run speed.
Official art shows the rival animal chasing the runner for the whole route, so an unfinished run is a run that pays nothing. That is why a safer course you can win beats a harder course you keep failing.
Farm the easiest course you can win repeatedly while carrying an egg. Every completed race gives you an egg to hatch, and hatching is what raises your income, so repetition beats a single lucky attempt on a longer course.
Servers hold 5 players. A quieter lobby means fewer fast rivals to beat to first place, so an empty server is a genuine advantage when you are chasing a specific egg.
We list the course themes that appear in the official store art, from the pool sprint through to the castle course. New courses arrive with the weekly Saturday updates, so treat this list as a snapshot rather than a fixed total.
Each world ends in one boss race. You clear it by finishing 1st: the results screen has to show first place, because that is what drops the boss egg and opens the portal to the next world. Lower placements can still hand you an egg, but not the boss egg. Winning it and using it are separate steps — place the egg in your base pen, let the incubation timer finish, then equip the pet before it earns anything.
Train speed whenever you cannot win the course you are attempting, and spend pet income on speed before cosmetics. The official description puts training and speed first for a reason: it gates every egg you can realistically earn.
The official Roblox badge list holds three champion badges — Defeat T-Rex, Defeat SPHINX and Defeat MAMOTH — which is the only place the developer names the bosses itself. The award counts we read on 2026-10-31 were 3,019,848 for T-Rex, 1,086,784 for SPHINX and 86,845 for MAMOTH, against 9,439,500 players holding the Welcome! entry badge, so roughly three in ten entrants beat the first champion and only about one in 109 reaches the third. We quote the raw counts rather than Roblox’s own percentages because those percentages are recomputed against a different denominator and can dip between readings even though nobody loses a badge. Community guides add a fourth Deep Sea world, but no badge for it exists yet, so treat anything past the third champion as unconfirmed.
These links show where this page's factual inputs came from. Community and independent references are not developer announcements.
Page inputs checked .
Data source: Roblox experience listing description and official store art (thumbnails API, universe 10371406677); boss-race structure cross-checked against community coverage published 2026-09-20 and retrieved 2026-09-24; world rival order cross-checked against a second community guide retrieved 2026-10-01; zone champion badge names and award counts read from the Roblox badge detail endpoint for universe 10371406677 on 2026-10-31.